zerobeat032
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  • one of the hardest parts of assets is when I need RTP assets to match my art because I don't know how to make said asset on my own. time to research water/lava tiles.
    GameOver.png
    3rd time redoing my game over screen tonight. basically if the mental link you have with one of the main characters is broken, you'll take physical damage and the event you came to stop within that person's subconscious, happens.
    wavegunner2.pngwavegunner1.png

    Here's some of Akeshaic's enemy designs I redrew then filtered for my game. CutMan Trillions. Normal enemies are all just static memories that are fading from the one of the main character's consciousness, thus the black and white comic like view.
    • Wow
    Reactions: dreamfall887
    alltheyuriz
    alltheyuriz
    That's so cool!
    zerobeat032
    zerobeat032
    thanks! I really like how they turned out myself. but I gotta thank Akeshaics for the awesome base designs in the first place.
    can't decide on using one map with all of the city locations available or rando teleportation spots on each map... I'll be up till I figure it out knowing me lol.
    I think I need a better way to teleport my player to the different map areas. time to look into my options lol.
    ScreenShot_2_10_2022_0_57_40.png

    and my "hype beam" is fixed lol. one of my characters has summons named Phil and Carl. Phil is capable of firing off a beam as super move of sorts. oh and thanks to a couple of plugins... I was able to do something about the OTB's black bars lol.
    when you spend all night and half the next day trying to make a feature you weren't even originally gonna use, work... and then you can't lol. I want my time back lol
    Sullien
    Sullien
    Haha, this is why pre planning is so important
    zerobeat032
    zerobeat032
    yeah lol, like I figured because of how my game works, I didn't need the function, but then I thought about having it for ease of use to the player and ugh it wasn't working out lol.
    with the help of action sequences and visual state effects, I'm able to fake summons on one of my characters. I've learned a LOT of random tricks like that in the last few months.
    Kanori24
    Kanori24
    I'm learning and experimenting with action sequences as well. So far I've been able to make all of my visions come true with it. And yes, there are a LOT of tricks XD
    zerobeat032
    zerobeat032
    yeah, thanks to evals and if... else statements, you can pull of a LOT with them and that's not even the visual part of it. any problem I've run into, I can "usually" solve it within the sequence I'm noticing.
    ScreenShot_2_4_2022_5_50_37.png
    I thought about "puppet" characters in fighting games and decided to have one of mines act like one. Phil and Carl, the two hands, can enhance Diana and even add on to her attacks.
    I'm glad I'm sticking to my guns on having fighting game mechanics in my game, from what I've read, it's not for everyone. but for the most part, I've made it so you don't have to use them motion inputs for attacks if you don't want to.
    ScreenShot_1_20_2022_2_19_41.png
    Juice FX is amazing... the portal in the middle is actually animated and moves thanks to Juice FX. so I edited part of a map I have and then drew the portal around it. threw it into Juice FX and now it's lively instead of static.
    • Wow
    Reactions: ShiraCheshire
    Alador
    Alador
    Are you escaping space or pressing space to escape?
    zerobeat032
    zerobeat032
    heading into a place called Escape Space. tho I need to make that more clear most likely lol.
    Alador
    Alador
    ah I see
    people weren't kidding when they say one bad parallel process can utterly goof up everything. I didn't even think it was much going on until I realized how long it was taking map transfers to happen with even the simplest events.
    hmm one of those days where there's a lot to work on with my game... annnnnd I have no idea what I wanna do. most of it tho, involves drawing lol. either enemies or NPCs.
    Falling Crew1.png

    the four main characters falling into a pocket dimension known as Escape Space.
    Trihan
    Trihan
    I love how the approaches range from "OH GOD WE'RE ALL DEAD" to "Meh, this barely qualifies as eventful."
    zerobeat032
    zerobeat032
    I'm surprised I didn't notice that myself somehow with each expression. Poor Ray at the top looks like he's fearing for his life while Mike in the middle is barely phased.
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I know I'll put one of my game's sprites here to give the illusion that I am a productive member of game society.
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Preparing untested English localization for DOWNFALLEN.

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Sometimes I wonder if I feature creep... 225 magic spells is a lot lol.
Being hit with nostalgia for something that's gone is both a great thing and so sad.

But being a creative means having ideas for bringing stuff back to life, which can be frustrating and rewarding in it's own right.

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