zerobeat032
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  • my first game was "the chair game". It had you trying to dodge an enemy to get to the chair. he stalked you around the room. touch him and you'd explode. touch the chair and it'd moo... then you'd explode. my friend played it not knowing it was a joke... he wasn't happy.
    zerobeat032
    zerobeat032
    lol the thing is me and two other friends sat around with RPG Maker XP and made this... we left to get food and my other friend showed up while we were gone and one of the friend's who stayed behind let him in. he played with no explanation other than reach the chair XD
    Finnuval
    Finnuval
    Ah, so he brought it onto himself... Well that changes.... Nothing. You still evil :p
    Finnuval
    Finnuval
    Only means you have evil friends too xD
    inspired by the presentation of one of my favorite fighting games, Marvel Super Heroes vs. Street Fighter, the name of super moves appear if you KO the enemy with them. animated too...
    Aldu
    Aldu
    It looks great! However, I feel that the animation is too long, especially when the skill name is displayed. If you can't press the action key to skip the animation, you should consider speeding it up.
    zerobeat032
    zerobeat032
    yeah I thought about that after seeing it a few times lol. I'll definitely speed it up to keep things flowing smoother.
    Mike doing is best tech... I wanna add to this, but that requires more drawing I guess lol.
    KazukiT
    KazukiT
    Are there any MV plugins that allow for more animation frames for SV battlers. I recently found Galv's plugins for overworld sprites to have more animation frames.
    zerobeat032
    zerobeat032
    Yeah there are. Yami's YED Sideview Battler is what I'm using here for my battlers to have more frames. though you'll need either a modded (which can be found on the forums) or a patch that can be found on other websites because the base plugin is really outdated.
    zerobeat032
    zerobeat032
    but it comes with some really cool features if you're using Action sequences from Yanfly, such as the ability to use custom motions. that's how my characters can dash towards enemies and then jump back to where they started.
    it's weird... I'm late to getting my first credit card. and what do I use for.. something that's like 5 bucks. when will I use it again? months from now most likely lol.
    Philosophus Vagus
    Philosophus Vagus
    Smart. I have yet to actually use my first credit card, had it for seven years now, haven't had an emergency necessary of actually using it yet. Don't like being in debt, even for a day or so if I can help it.
    Featherbrain
    Featherbrain
    Credit cards are awesome. I use cash-back rewards cards on every purchase and pay off the statement balance every month so I never pay a cent in interest. Au contraire, I effectively get 1-3% off every purchase in cash back rewards, and my credit score rises too.
    Tanarex
    Tanarex
    You can use it for everything. Paying with cash or check is a thing of the past. No one wants to wait behind you as you try to find exact change or write a check. I've only seen little old ladies doing that. Most currency only exists electrically. With covid-19 still around it's best used for online shopping. It Helps keeps you and other people safe.
    I need to find it so I can post it, but my main character is on a t-shirt thanks to my older brother. him and his wife took a pic I drew and put it on a shirt lol. Panic Attack has merch haha.
    knowing what makes gauges operate is pretty cool. with that knowledge and SRDude's hud maker... I have Yanfly's absorption gauges visible in battle.
    Finnuval
    Finnuval
    Yeah I could prolly guess the filter lol But as for your art it has this 90's quality to it which i really like. It has more of a 90's cartoon feel then an 80's comicbook feel to it for me but i still like it xD
    zerobeat032
    zerobeat032
    ahh ok. hmm I never thought about it like that, that it looked like 90's cartoons. not that that's a bad thing. I feel in that case, I'll lean in that direction as best as possible since it's working.
    Finnuval
    Finnuval
    just keep doing what you are doing as that is what works xD
    ... so here's my main characters running around inside "Headspace", a place people use as a safe place away from anxious/panic related thinking.
    when someone doesn't understand that fighting games of any kind have similar bases but the mechanics differ from game to game. Melee and Ultimate are very different games built on the same base.
    so a plugin that was notorious for tanking framerates... no longer tanks framerates when you update your internal files. pixi 4.5.4 was NOT having it. but now that I'm up to 5.3.0 my game runs AMAZINGLY.
    zerobeat032
    zerobeat032
    all of my yanfly stuff works so far.
    DarkSearinox92
    DarkSearinox92
    really? all? o.o Because every time that there was a pixi update, i see lot of rpg maker core changes, and even from yanfly with his scripts....
    zerobeat032
    zerobeat032
    all the stuff I use from him is working so far. I've only had issues with plugins that relate to pixi itself. other than that every plugin I use more or less works the same. I don't use every yanfly plugin tho, so there could be some that don't work... but all the ones I do use seem fine.
    I'm in a weird position... UI or performance. I updated some stuff but it makes what I used to update my UI not work. BUT, the performance boost is SUPER noticeable. I'm not sure what to do...
    TheoAllen
    TheoAllen
    If it just cosmetic (like particle effect which burdening the performance and has no reason to stay other than just cosmetic), then I would prefer performance over cosmetic.
    zerobeat032
    zerobeat032
    It was the battle status window basically. I had custom hp gauges amongst other things. It actually wasn't affecting performance. I can't get the plugin to work with my other internal files updated. otherwise I'd keep it most likely. my performance though is so much better now that I don't think it's worth sacrificing that just so I can use one plugin.
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    grief... lol... I keep seeing request for MZ versions of MV plugins. this is why I haven't moved over and just MZ for my MV project.
    zerobeat032
    zerobeat032
    I do feel MZ has been worth it as it can enhance MV projects. my MV project runs way better in MZ lol.
    SigmaSuccour
    SigmaSuccour
    Yeah, it's hard making a game with lesser features than the one before. XD
    So people porting over would naturally keep requesting until they know for sure those features are in.
    zerobeat032
    zerobeat032
    yeah it's understandable. outside of certain MZ plugins doing more than their MV counterpart or being more streamlined... I think if I did port my project over, it'd be years down the line. but I don't think I will with more and more plugins costing money. I've got all I need on MV.
    being able to transition music seamlessly is amazing. my main character's theme has lyrics and it goes from vocal version to istrumental when he leaves his room. and vice versa. and thanks to a plugin, the transition is seamless. I love it.
    um... why didn't anyone tell how easy it is to add motions to Sideview battlers? I literally copied the last one, changed the name and index, said where it should play, and boom... I've got intro motions.
    so, I've begun the process of restructuring my game's base setup entirely after feeling disheartened with progress and talking to a friend. I think I'm headed in the right direction now.
    cthulhusquid
    cthulhusquid
    I've already done that twice with my main project, and now I'm doing it for a third time.
    zerobeat032
    zerobeat032
    yeah, I've had to switch things up a few times myself. but this is probably the biggest one.
    I've been working on my game since April 2019... but, I think I've hit a weird feeling. I wanna start this process over. I think I've been going it this wrong.
    Celestrium
    Celestrium
    Why do you think you have been going about it wrong, make a list of what you feel is wrong and where you want the project to go. Do you need to just make some changes? Maybe have someone take a look or get advice?
    I will take a look (I need a few days, schedule overload) and I can give you honest constructive criticism if you feel that will help...
    zerobeat032
    zerobeat032
    I think the problem is what I want to do vs what I can do on my own. I haven't even technically started due to just doing all these assets. but I'm wondering was that best seeing as come April 2021, it'll be two years without officially starting. I've scaled back on a lot and realize what I want to do might not be possible on my own. My idea was to redo the basis of what I have into something a lot more simple.
    another day, another period of me wasting time wondering if I should move my project over to MZ or not lol. I don't have much done in my MV project... but I'm unsure if I'll have all the stuff I need to do it on MZ. I mostly just wanna take advantage of somethings that seem more streamlined.
    aero the acrobat 2 on sega had some absolute bangers on the ost... why Meeting Dr. Dis was just for a cutscene and not a boss makes me sad lol
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Made a Mapping Tutorial on Adding Lighting/Shadows using Tileset

Currently working on a playlist of songs that have inspired my work on revamping Battle Castle, and making sure they flow decently from one to the next. I will be posting it whenever I upload my next demo.
This is the first song in the playlist.
Artists out there, is there something RPG maker related you wish your graphics software had but doesn't? (Something like automatically transform a wall tile into a cylindrical tower). I want to give a boost to WecTools, but I'm dry of ideas right now...

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