hmm one of those days where there's a lot to work on with my game... annnnnd I have no idea what I wanna do. most of it tho, involves drawing lol. either enemies or NPCs.
I feel QSprite for MV is underrated. I basically am able to use my chibi sideview battlers I drew on the maps and have all the motions available. this'll help a lot with cutscenes.
now seems like the worst time for me to need a better computer with how much stuff is costing. that and I don't thing there's much else I can do to make MV run any better with what I have.
split view of both versions of the pocket city you traverse through. there's differences like areas only being accessible in one version of Autumn Bay. or events that only happen in one or the other.
Normal enemies are all distorted fragments of memories inside one of the character's head. you can help her sort them out depending on if you erase the distorted ones or not. Memories will reveal a lot in the end.
lately I've been battling general fatigue. I have no energy lately and it's affecting a lot lol. I've barely done much with my project recently. hopefully I can figure out why I'm so tired and get everything back on track..
finally got it where enemy's will "panic" after they've been stunned. during this time you can insta-KO them with a certain attack. even set up no EXP, but special item drops when finished off this way.
so my friend is a shopkeeper in the game. and I finally drew all of his sprites. you can tackle into stuff on the map, normally just enemies, but I made a special event if you do that to him.
my game mostly deals with leaving your mark on the world. so that when you're gone, something you did WILL be remembered, for better or for worse. I guess saying I feel something about that topic would be an understatement.
this a weird year for me... I mostly hid inside and did gamedev. but on that note, I've gotten more done since this summer than I had since I started in 2019. here's to 2022 and me hopefully putting out a demo finally.
sometimes I read the more heavy discussions on the forum and think to myself... I don't really know what I'm doing do I? lol... but I know my biggest 2 goals are to tell the story of Panic Attack (my game) and for it to be fun.
FINALLY buckled down and decided my main character would be better off with front and back running sprites, as opposed to doing something like Among Us with just sideways running.
this map I'm drawing... is gonna take at least another day or 2. it's probably too huge, but it'll be one of the explorable maps in an otherwise linear game.
I'm so grateful for the combination of QSprite and JuiceFX... I got tons of poses for characters (They're just my SV battlers on the maps) and I can show rocks shining lol.
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