Normal enemies are all distorted fragments of memories inside one of the character's head. you can help her sort them out depending on if you erase the distorted ones or not. Memories will reveal a lot in the end.
lately I've been battling general fatigue. I have no energy lately and it's affecting a lot lol. I've barely done much with my project recently. hopefully I can figure out why I'm so tired and get everything back on track..
finally got it where enemy's will "panic" after they've been stunned. during this time you can insta-KO them with a certain attack. even set up no EXP, but special item drops when finished off this way.
my game mostly deals with leaving your mark on the world. so that when you're gone, something you did WILL be remembered, for better or for worse. I guess saying I feel something about that topic would be an understatement.
this a weird year for me... I mostly hid inside and did gamedev. but on that note, I've gotten more done since this summer than I had since I started in 2019. here's to 2022 and me hopefully putting out a demo finally.
sometimes I read the more heavy discussions on the forum and think to myself... I don't really know what I'm doing do I? lol... but I know my biggest 2 goals are to tell the story of Panic Attack (my game) and for it to be fun.