zerobeat032
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  • hmm one of those days where there's a lot to work on with my game... annnnnd I have no idea what I wanna do. most of it tho, involves drawing lol. either enemies or NPCs.
    Falling Crew1.png

    the four main characters falling into a pocket dimension known as Escape Space.
    Trihan
    Trihan
    I love how the approaches range from "OH GOD WE'RE ALL DEAD" to "Meh, this barely qualifies as eventful."
    zerobeat032
    zerobeat032
    I'm surprised I didn't notice that myself somehow with each expression. Poor Ray at the top looks like he's fearing for his life while Mike in the middle is barely phased.
    now seems like the worst time for me to need a better computer with how much stuff is costing. that and I don't thing there's much else I can do to make MV run any better with what I have.
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    Reactions: ImaginaryVillain
    zerobeat032
    zerobeat032
    it's mostly just animation lags actually. it's fine otherwise. but it's still really annoying lol. and preloaders only seem to kind of help?
    Arthran
    Arthran
    Are there hue adjustments on a lot of your animations? That causes it to lag a lot worse than a normal animation, the first time you use it.
    zerobeat032
    zerobeat032
    yeah I stopped changing the hue a while back because I noticed that myself. I THINK I know what's wrong tho finally, I'll test it once I'm home.
    split.png
    split view of both versions of the pocket city you traverse through. there's differences like areas only being accessible in one version of Autumn Bay. or events that only happen in one or the other.
    lately I've been battling general fatigue. I have no energy lately and it's affecting a lot lol. I've barely done much with my project recently. hopefully I can figure out why I'm so tired and get everything back on track..
    • Sad
    Reactions: lianderson
    zerobeat032
    zerobeat032
    knowing me, I think it's probably the potassium mixed with lack of physical activity. I don't think it's Covid as I was having similar problems in 2019 before Covid. I used to hace bad sleep apnea and ever since It went away, it went from constant sleep mode to ehh, I'm always tired. not sleepy, just tired.
    cthulhusquid
    cthulhusquid
    Uh... I don't think sleep apnea goes away. I have it and have been using a cpap for years now, I don't plan on stopping.
    zerobeat032
    zerobeat032
    mines was weight related. the more weight I lost the less of a problem it was until I finally started sleeping normally again. tho for some it's an issue regardless of that I've noticed. weight just makes it worse.
    finally got it where enemy's will "panic" after they've been stunned. during this time you can insta-KO them with a certain attack. even set up no EXP, but special item drops when finished off this way.
    my game mostly deals with leaving your mark on the world. so that when you're gone, something you did WILL be remembered, for better or for worse. I guess saying I feel something about that topic would be an understatement.
    Philosophus Vagus
    Philosophus Vagus
    Leaving your mark is overrated, no matter how good you may be the reality is once all those who knew you personally have passed away if you are remembered you will eventually be remembered only for the worst choices you've ever made, or for the general failings of society at the time you were alive regardless of how great your contributions might have been on the future or in eventually changing those failings.
    Philosophus Vagus
    Philosophus Vagus
    Best case scenario you truly make a positive impact and all it gets you is millions of ahistorical idiots tearing down your legacy for their modern agenda in a pique of self-righteous fury. Focus on your true legacy, what you actually leave behind in the end, whether that be children, or just friends and family because that's the only way your memory will ever truly outlive you.
    zerobeat032
    zerobeat032
    those are good points I'd say. that was the kind of stuff I wanted to touch on in the game as far as the characters motivations go as well.
    this a weird year for me... I mostly hid inside and did gamedev. but on that note, I've gotten more done since this summer than I had since I started in 2019. here's to 2022 and me hopefully putting out a demo finally.
    sometimes I read the more heavy discussions on the forum and think to myself... I don't really know what I'm doing do I? lol... but I know my biggest 2 goals are to tell the story of Panic Attack (my game) and for it to be fun.
    Iron_Brew
    Iron_Brew
    Nobody knows what they're doing! At least not comprehensively, anyway :D

    Everyone is learning at all times, so just give it your all and know that if you make any missteps the whole point of gamedev is iteration, and you can always make things better - if not on this project, then on the next :D Your game looks crazy good, and I'm hype to play it
    ericv00
    ericv00
    There are a half dozen distinct aspects of making a game, at least. I know what I am doing in a couple of them. Like most people, I am winging it on the rest.

    I know your feels.
    zerobeat032
    zerobeat032
    that's true lol... it is a learning process and I feel I've learned a ton of the last almost 3 years of being serious about my game. but I'm definitely still learning lol. and thanks @Iron_Brew! I'm hoping to have a demo at some point next year.
    I need a better way to show that this only hits in front of the character, but otherwise this came out pretty well.
    this map I'm drawing... is gonna take at least another day or 2. it's probably too huge, but it'll be one of the explorable maps in an otherwise linear game.
    I've got some fixes to do, but this mostly seems to work. hit the enemies on the map to turn them around and go first in battle.
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Here's a showcase of layers of visual effects I've added over a scene. By stripping them off, one by one. :kaoblush:












Aaaaand, here's me working on the above scene, adding weather effects to it: :kaoeh:


DamageActor1_2.png added!
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