zerobeat032
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    split view of both versions of the pocket city you traverse through. there's differences like areas only being accessible in one version of Autumn Bay. or events that only happen in one or the other.
    lately I've been battling general fatigue. I have no energy lately and it's affecting a lot lol. I've barely done much with my project recently. hopefully I can figure out why I'm so tired and get everything back on track..
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    zerobeat032
    zerobeat032
    knowing me, I think it's probably the potassium mixed with lack of physical activity. I don't think it's Covid as I was having similar problems in 2019 before Covid. I used to hace bad sleep apnea and ever since It went away, it went from constant sleep mode to ehh, I'm always tired. not sleepy, just tired.
    cthulhusquid
    cthulhusquid
    Uh... I don't think sleep apnea goes away. I have it and have been using a cpap for years now, I don't plan on stopping.
    zerobeat032
    zerobeat032
    mines was weight related. the more weight I lost the less of a problem it was until I finally started sleeping normally again. tho for some it's an issue regardless of that I've noticed. weight just makes it worse.
    finally got it where enemy's will "panic" after they've been stunned. during this time you can insta-KO them with a certain attack. even set up no EXP, but special item drops when finished off this way.
    my game mostly deals with leaving your mark on the world. so that when you're gone, something you did WILL be remembered, for better or for worse. I guess saying I feel something about that topic would be an understatement.
    Philosophus Vagus
    Philosophus Vagus
    Leaving your mark is overrated, no matter how good you may be the reality is once all those who knew you personally have passed away if you are remembered you will eventually be remembered only for the worst choices you've ever made, or for the general failings of society at the time you were alive regardless of how great your contributions might have been on the future or in eventually changing those failings.
    Philosophus Vagus
    Philosophus Vagus
    Best case scenario you truly make a positive impact and all it gets you is millions of ahistorical idiots tearing down your legacy for their modern agenda in a pique of self-righteous fury. Focus on your true legacy, what you actually leave behind in the end, whether that be children, or just friends and family because that's the only way your memory will ever truly outlive you.
    zerobeat032
    zerobeat032
    those are good points I'd say. that was the kind of stuff I wanted to touch on in the game as far as the characters motivations go as well.
    this a weird year for me... I mostly hid inside and did gamedev. but on that note, I've gotten more done since this summer than I had since I started in 2019. here's to 2022 and me hopefully putting out a demo finally.
    sometimes I read the more heavy discussions on the forum and think to myself... I don't really know what I'm doing do I? lol... but I know my biggest 2 goals are to tell the story of Panic Attack (my game) and for it to be fun.
    Iron_Brew
    Iron_Brew
    Nobody knows what they're doing! At least not comprehensively, anyway :D

    Everyone is learning at all times, so just give it your all and know that if you make any missteps the whole point of gamedev is iteration, and you can always make things better - if not on this project, then on the next :D Your game looks crazy good, and I'm hype to play it
    ericv00
    ericv00
    There are a half dozen distinct aspects of making a game, at least. I know what I am doing in a couple of them. Like most people, I am winging it on the rest.

    I know your feels.
    zerobeat032
    zerobeat032
    that's true lol... it is a learning process and I feel I've learned a ton of the last almost 3 years of being serious about my game. but I'm definitely still learning lol. and thanks @Iron_Brew! I'm hoping to have a demo at some point next year.
    I need a better way to show that this only hits in front of the character, but otherwise this came out pretty well.
    this map I'm drawing... is gonna take at least another day or 2. it's probably too huge, but it'll be one of the explorable maps in an otherwise linear game.
    I've got some fixes to do, but this mostly seems to work. hit the enemies on the map to turn them around and go first in battle.
    been wanting to make maps, but I don't really know what I'm doing still lol. most of my maps are MV battlebacks redrawn in my style. it works, but I do want SOME areas you actually explore.
    when there's a LOT to do with your project, but after finishing one major thing, you're unsure what to tackle next... this is me after making a LOT of battle adjustments.
    skills now work differently in my game... you can use them all for no cost, or use the correct input to use MP but also get an EX bonus ie more damage, added elements, etc... and you get the EX popup now.
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Dev be like: "I'll make the character goes amnesia so I could explain the world and the lore better and immersive to the players"
Whoever decided that the 5th area of Xenoblade 3 had to be THAT big and be explored in the manner it does needs to be shot. My OCD cannot leave a tiny shard of the map hidden and those controls can go right on and f*** themselves. -.-

/rant off
Raggon wrote on NoPatience's profile.
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