went back to a 2 on 2 (mostly) format. it's more fun with at least 2 party members active lol. you can still switch out to the 3rd member though. overall I'm just so happy with my progress and how this turned out in general with designing this boss.
as of right now... I've got 2 different boss models for some bosses. A chibi one with multiple animations, but they don't look very imposing. or a bigger one that lacks other motions, but looks more intimidating I feel... can't decide on which I should use.
Finally drew the intro scene to the game. Think of it as "pictures right before disaster strike". it has 2 of the characters discussing one of their futures and things might go awry with anxiety and panic...
Each area of my game acts sort of like a level of sorts. These 3 are the bosses of the first area. Called Team Outcast, there's Riley, Mary Mars McQueen (Triple M), and Enig. A trio of wanna be super heroes.
part of the common event help menu I'm working on. I used Yanfly's Common Event Menu to set it up and here's a screen of once you've selected one of the options. This one explains the 6 different battle commands.