welp someone on twitter gave me an idea. might let some people test some stuff for my game to see if the framerate dips are just because my laptop is bad or if it's something else. I'm leaning towards it 80% my laptop, 20% the engine being oof.
Party Slime likes to yell at people. if it yells at you, you'll get anxious. if it yells at a friend, they'll get hype. thus, they can change people's moods.
Moods do various things in battle with how they affect each character. Mike here will guard for a friend who's HP is low if he's in a Depressed State. since that state buffs defense, this helps make him tanky enough to do it.
Both Mike and Ray here are in a "HYPE!" state after Mike uses "Wild Party", which also heals everyone. they'll do more damage and counter more often, but defense is lower along with hit rate.
FINALLY got the mood system in the game during battle. Since the game is called Panic Attack, I figured you should have certain moods present including Panic. so the main 3 or Hype, Depressed, and Anxious. Panic is only when stunned.
Mike trying to dodge the Memory Pawns invading Bantam Street. I like how the filters I used on the map almost make it look like the street is wet in a sense.
The Voice... They usually show up to talk to you about leaving your mark on the world, which is one of the major themes of my game... How will you be remembered by society.
a friend of mines said I need an elevator pitch for my game. he then went and gave me his for his comic... then I realized I have no idea how to explain my game the way he did his comic lol.
I'm looking at the instructions for notarizing an app for Mac. I think somebody at Apple went out of their way to seek a method to make notarization as annoying as humanly possible.
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I've been thinking of drawing my assets instead of trying to sprite them...spriting is kind of a pain for me, heh