Recent content by zerobeat032

  1. zerobeat032

    Change the Battle Buttons (Like OMORI)

    well I'm not sure how to help you. and yeah, there's a lot going on with the battle gui core as far as setting up the battle screen. I haven't used it in a long time so I can't really help with explaining that at this point.
  2. zerobeat032

    Change the Battle Buttons (Like OMORI)

    if that's the case, you might wanna give some more information about what you want to do. you didn't actually say. I just figured you wanted to set it up like in the picture. I'm not sure what you mean by change the buttons, I need more information. and honestly, if you already know how to use...
  3. zerobeat032

    Change the Battle Buttons (Like OMORI)

    http://sumrndm.site/battle-gui-core/ or http://sumrndm.site/super-tools-engine/ might be able to help you. Super tools being the easier to work with tho since it lets you control windows on the screen. you could just set up the actor command window (Fight, skill, Item, etc...) to be 2 by 2 as...
  4. zerobeat032

    RMMV Issue with using the YED_SideviewBattler plugin.

    hmm I'm not sure what's causing that. could you post your plugin order again? I've personally never seen this error when using YED myself, so I'm not sure what's going on. Or maybe it's how you have the notetags written... Actually, could you post the spritesheet? I'm curious about how it...
  5. zerobeat032

    yeah, that sounds better honestly. I need to go over all the characters and make sure they read...

    yeah, that sounds better honestly. I need to go over all the characters and make sure they read out better.
  6. zerobeat032

    RMMV Issue with using the YED_SideviewBattler plugin.

    you don't need that patch in there twice. I'm pretty sure that's what's causing the error. that any your Yanfly plugins aren't in the correct order. they need to be in the exact order they are here... http://www.yanfly.moe/wiki/Category:Yanfly_Engine_Plugins from top to bottom.
  7. zerobeat032

    yeah I was wondering if that would read right. she's only ever had the one, but I can see how...

    yeah I was wondering if that would read right. she's only ever had the one, but I can see how it'd look like it's not supposed to read that way. I probably need to word it better.
  8. zerobeat032

    [ATTACH] decided to give some character info on the character select screen. this way you can...

    decided to give some character info on the character select screen. this way you can make a better informed decision and learn a thing or two.
  9. zerobeat032

    I've had a 2TB external since 2019 and I'm just now ALMOST half way through the space... it's...

    I've had a 2TB external since 2019 and I'm just now ALMOST half way through the space... it's mostly my game's raw art files and music that's taking up space.
  10. zerobeat032

    [MEDIA] while not entirely finished... I've gotten enough done with it to show it. I had to do...

    while not entirely finished... I've gotten enough done with it to show it. I had to do MAD edits to Moghunter's character select plugin to get this going like this. edits to the font color, outline, added music to play... etc.
  11. zerobeat032

    for now in my game, actors and enemies only step forward to attack... old FF style. one day when...

    for now in my game, actors and enemies only step forward to attack... old FF style. one day when I figure out how to do them better visually, I might add real action sequences back in my game.
  12. zerobeat032

    whoaaaa.... that's pretty a pretty wild thing to do from the sounds of it.

    whoaaaa.... that's pretty a pretty wild thing to do from the sounds of it.
  13. zerobeat032

    lol don't remind me it could all come crumbling down with the slightest of errors.

    lol don't remind me it could all come crumbling down with the slightest of errors.
  14. zerobeat032

    wild it took all day just to keep the player from using a certain move on the maps depending on...

    wild it took all day just to keep the player from using a certain move on the maps depending on where they are and what map... this is what happens when you add stuff after a lot of maps are finished lol.
  15. zerobeat032

    How does MV handle music after battles?

    I was curious if a plugin might've changed things. I'll have to check and see. Actually I have a question as I'm unsure what I'd look up for an answer. does this "launch" start as soon as a random encounter is triggered or is it not until the actual battle transition. because if it's the...

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programming at 12 years old: "I love how it works!"
programming at 18: "I love that it works."
programming at 25: "I love why it works."
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Trying out a new Battle Ui.
BattleUI.png
And.... I couldn't help myself. I linked my card game Lore and Concepts back to my RPG Maker game and made them take place in the same universe. I think that means I need to get back to work on my RPG Maker Game. There's obviously a story here my brain wants to tell.
Been hard at work trying to make more tactical aspects of the game a reality, if all goes well the Player, depending on the faction they choose, will;
Suffer little to no penalty for escaping battle.
Be able to manually speed up resource gathering.
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