Ahh, thank you for your help everyone! I only have two questions left:
1. Any tips on where the best location for studying the update methods?
2. I copied my log that was from my plugin: http://i.imgur.com/1rfPtkP.png
Unless I only need to study up on update methods, the update checks are...
Thank you for that useful information. I guess this proposes another question: knowing the wait problem, how does someone do menu animations or, for example, Yanfly's animations in his battle core? Is there some other way to wait for the animation to complete, or is it simpler than that?
So, I am designing a plugin, but I ran into a problem. Is there any way to simulate the Wait command or at least wait for a picture to finish moving?
I understand that this command does not simulate it:
Game_Interpreter.prototype.wait(60);At the moment, what I have is this (imagine everything...
If I remember correctly, Yanfly's save location plugin allows you to save the locations of events in any map. So you can simply tell either all the events or a specific event to run the save feature and its location will be saved upon exiting. When you enter the map again, its saved location...
Yeah. I just wished we could add colors instead of replace colors.
I have just updated the realistic hair colors file. In Version 1.50, washed out hair colors like bright blonde are now not washed out.
I have been given permission to release an English version of the plugin. This English version is the translated version of the just-updated plugin. You can enjoy the plugin here:
Thanks for bringing up that concern. I was already aware about that, and I do plan on fixing it, but my worry was that it may make the blonde style too dark or potentially shiny (will try hard not to make it shiny). The realistic hair styles was merely a quick version I made that ended up...