It's not for the background, no. I'm using this script for random segments in the game, paired with animation easing methods and picture-specific effects. I know I could technically just type the text onto a transparent image file and use that; I'd really rather avoid that since my project is...
In relation to this script: https://forums.rpgmakerweb.com/index.php?threads/show-text-in-a-special-way.40599/
I was previously working with a hack solution of just adding various :text arguments, each with their own y values, to fake the look of different lines. But it's a chore and doesn't...
Main script: http://himeworks.com/2013/03/scene-interpreter/
Add-on script: http://himeworks.com/2014/11/scene-event-animations/
The add-on, by default (according to the script description), should allow you to show this in menu scenes:
- tone change
- screen flash
demo + code - https://falcaorgss.wordpress.com/2012/10/18/falcao-map-drops-1-0/
code pastebin -
If you stay in the same x and y coordinates of a map drop, access the main menu and go back, the game will crash.
"Error: line 116: RGSSError occured. disposed sprite"
This does not happen if say...
Found this video that seems to use a combo of RGSS3 code in RPG XP.
Effect starts at around 37 seconds. It seems to be particle-based, but I'm really unsure.
Can this item drop script be found anywhere? If not, could this type of effect be recreated?
(Edit: fixed typos.)
Script link: https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/visual-equip/
There's a feature written within the help guide that I'd like help with. The description is:
"It's possible to have some...
Script 1: http://himeworks.com/2013/03/scene-interpreter/
Script 2: http://himeworks.com/2014/11/scene-event-animations/
Context: Using this to display a picture + some extra animations right at the start of a scene, and want it to be disposed of once return_scene (exiting the scene) is...
Script is called RETCON LIBRARY: JOURNAL by McDohl.
I'm trying to detect the current entry that the Journal window is showing, in order to adjust info shown in a custom window. I feel like it has to do with this line (approx. line 338):
So the overhaul on my project has been going great, I like this version of the project a lot more. It's more contained and less overly ambitious for what I can achieve given my constraints on time, money, and skills in advanced programming. I'm going to wait till my project is mostly finished to begin working UI polish again. I'm going to learn how to use LUNA MV to polish the project.