I've tried all the scripts you said, but the ones without "mrg" crashed the game.
The ones with mrg, however, don't seem to show any number other than 0 and I'm not sure what to do. I've done many tests using items, no actor parameters, 1 mp regen actor parameter, but none gave me a different...
Is there a way to assign MP Regen Rate to a variable? I need that to designate how much mp will be saved depending on the current MP regen rate the player has (it can vary according to the equipments the player is using).
I couldn't find the option in MV's database.
I use SRD_TranslationEngine and would like to know if there is a quest journal plugin that can be easily translated with it (or another way).
YEP_QuestJournal is great, but I couldn't find a way to translate most of the text within it.
I have a moment in my game where I need to force an autosave, but it won't work if the player has disabled it in the menu. So I'd like to have a condition check whether it's on or off, then force an autosave and disable it again in case it was off before.
It'd be similar to this:
I really appreciate it, but they're too many (I even have a battle mode, and I use animated SV enemies, so...). I could ask for your help with some of them.
But I have another problem. I used Pyxel Edit (thanks a lot for suggesting it!) and managed to make it work with 64x64 tiles, but still...
I've searched through many threads, but couldn't find one in which op said it worked.
I've tried changing settings on YEP's Core engine, BattleEngine Core, Animated SV Battlers and rpg_managers.js.
None of them flipped the actors. I also tried to simply mirror the sprites, as suggested in...
I've checked my project and I don't have it either. The tutorial says it's also optional.
I couldn't make it work until I put a copy of greenworks.js in the main folder.
And, well, the rest of the community might just not have had issues when installing this plugin.
Remember to check if...
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