Alright! An update, as of October 9th! The current build of the demo took a few hours to put together, but I spent the majority of the weekend polishing little things that had bothered me. The demo is now LIVE! Please, feel free to unleash your most wicked feedback on me!
An inevitable end. An unstoppable beginning.
Where anothers story ends, yours begins.
Project Micro blends traditional turn-based combat and loot to create an unexpected twist on the JRPG formula. Find your way, write your path. Your story is yours to tell.
Explore varied environments in...
Very basic demo showing how to use filters, set parameters, erase, stuff like that. Feel free to experiment with it and build on it, and then re-up it for others.
also double post I'm a criminal put me in the ground moderators
I.E., you have 5 helmets in your inventory. Is there a quick way to count how many there are, including duplicates? I'm pretty sure you can, but I'm not sure where to find the details on the various equip types in order to do such a thing.
So, first off, it's worth noting that this won't give a boost of X, but rather just set MAT to X * 5. I'm sure you're aware of that.
Off the top of my head, I'd use Yanfly's Skill Core for this. I, actually myself, already do. Not for this specific thing, of course, but similar.
Off the top of my head, two ideas come to mind.
1. Make a copy of the tileset, with the passibility set for whatever skill-set you want. Then, when that character is traversing the terrain, simply swap tilesets on the map.
2. Use regions, check player region using a parallel process, and...
I just successfully tested changing music by region, and changing it between continents on the world map after getting on/off the airship. I had to override the default audio transitions with eventing to make it change smoothly but it worked.