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I want to use a simple animation for a feature of Aletoirs Feast so now I'm touching for the first time the animation system of RM, hope the final result doesn't look too bad hahaha :kaoswt2:

How much n would you tolerate having the screen and the options shake/mock for every wrong answer you give in a hypothetical game?
I have officially released JABS 2.00.

Do people think there would be value in releasing the non-JABS plugins as separate posts/threads here on this forum?

Additionally, I just would like to drum up excitement/anticipation/hype that I plan on spinning up the following:
- A custom crafting system that grants is modeled after the star ocean franchise.
- A custom menu system to go along with JABS on-the-map.
If a developer focuses too much on describing the game mechanics in the official trailer for their RPG, I'm going to wonder whether their writing is so bad that it doesn't deserve center stage for their game. This seems to be a pitfall for the marketing on a lot of games.
Only 2 projects ongoing, but not quite started yet: World of Persona (you know how it would go by the name) and GAN.
First one would be kinda of a Persona game, (but international not only Japanese!!!), and the other one is just for Spain (at first) (because it needs to be done for each country after all, it's an all-branches educational game)
As far as i can finish World of Persona, it means GAN is viable.

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