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Testing Parry/Counter system straight from Action Sequence instead of utilizing the default counter.
Quite happy with the result so far.
Bex
This just blew my mind.
RMMZ can choose Tilesize.
No complicated Plugin needed, it is a simple inbuild Option.
This means you could literally use all your rm2k3 or vx-ace Tilesets and Characktersets in RMMZ.
This also makes me curious about experimenting with smaler Tiles and higher Screen Resolutions for non RPG Games.
mztilesize1414564.png
Did you know about this?
Just gonna leave this here lol. 7th cycle endless mode :D 700% enemy dmg or something.
I think I'm going to play the Saitama Theme BGM next time I delve into the JS library of RPG Maker MV... :kaoswt2:

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