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      Zelgadis85

      IGMC 17/18 Entrant 35 From Finland
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      SmashArtist

      Lazy Artist
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      Punamaagi

      Hero on their own terms From Southwest Finland
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        327
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        63
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      mlogan

      Global Moderators From USA
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      slimmmeiske2

      Little Red Riding Hood From Belgium
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      Kyuukon

      主人公
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      Dama

      Veteran
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        82
      • Reaction score
        83
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        18
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      RomVHS

      NPC 21 From USA
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        63
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        204
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        33
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      caethyril

      ^_^ From UK
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      akoniti

      Veteran From Minnesota, USA
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        145
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        43
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      CoryH

      Veteran 30 From U.S.A.
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        141
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        128
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        43
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      SigmaSuccour

      Dogmatic 25 From Pakistan
      • Messages
        226
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        93
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Zombie status is now complete. I didn't have to do much in the way of changing how healing is applied to undead targets, was just a simple 3 line code. I thought I had to overhaul Game_Action lol. Everything else was doable by events. So.. Zombie: You turn undead. Your element changes to darkness. You're weak to light, you're strong to physical attacks and healing hurts you and revival items will kill you.
My Overworld might be a mix of inspiration from 2D Final Fantasy games, Breath of Fire, Battlechasers: Nightwar, Super Mario World, and Pillars of Eternity. If I can make it more in-depth than just walking from point A to point B, that might do a lot for the gameplay experience. Hmm...
Terribly depressed. Worst birthday I've had in years, no motivation to work on anything. Still no income. At least I've got my computer running again.

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