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I realized a while ago my game was toooo big in scope. even now I wonder am I trying to do too much by myself. and that's after completely changing the format of the game.
Last week at SLC. Cali awaits. TBH I love SLC more than SF.
Back home now. I had a good time, but I had a checkup this morning so I had to come home for that. Now I'm just waiting for my therapist meeting tomorrow...
Decided to work on Wishful Wanda today. Since it's a BFB spinoff game, I decided to make the Huang brothers
Easter eggs! I'm actually pitching this to the BFDI team, btw.
I'm a bit perturbed that my two week project in a different engine is already shaping up to be far better than anything I've done in this one. It really calls into question my future plans. :kaoswt:

I guess I'll release whatever patches I made for Poppet Quest, then abandon it for my new project. I mean unless it somehow wins (I doubt it but hey sure). I'm not sure about And Remember Tomorrow.
It's really not fun burning 4 hours looking at code and trying certain things and getting no where.

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