All (9) Haha Haha (5) Like Like (4)

    1. Like

      Featherbrain

      Prehistoric Gamer From Hell Creek, Laramidia
      • Messages
        167
      • Reaction score
        390
      • Points
        63
    2. Like

      Animebryan

      Need more resources! 39 From Marysville, CA
      • Messages
        503
      • Reaction score
        302
      • Points
        63
    3. Like

      BK-tdm

      Manga Maker
      • Messages
        336
      • Reaction score
        1,103
      • Points
        93
    4. Haha

      Asanti

      A Random Person 26
      • Messages
        24
      • Reaction score
        52
      • Points
        13
    5. Haha

      JoePal

      affable madman 35 From Philadelphia
      • Messages
        143
      • Reaction score
        351
      • Points
        63
    6. Like

      FirestormNeos

      Veteran
      • Messages
        219
      • Reaction score
        184
      • Points
        43
    7. Haha

      RCXDan

      Champion of Brightmoon Tor 25 From Shiny Hunting in Unova
      • Messages
        343
      • Reaction score
        770
      • Points
        93
    8. Haha

      The Stranger

      The Faceless Friend
      • Messages
        3,636
      • Reaction score
        24,261
      • Points
        113
    9. Haha

      Finnuval

      Old Raven following Rainbows 42
      • Messages
        2,448
      • Reaction score
        8,940
      • Points
        113
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SF_People3_5 added!
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Marketing seems to be about reducing dependence on luck to sell a product, as well as expanding the number of avenues in which luck can play a role in selling a product.
So, I've been wanting to do this randomized logic puzzle in my game for years now. I finally figured out how to do it by using arrays and a few small script calls. It's based on the Einstein Fish Puzzle! :D Though, I have no idea how to actually have the player put in answers.... might start a thread about it.

The projectiles shown in this video are as follows:
1, Basic Triple
2, 30-Degree Arc
3, Randomized Blast Wave
4, 8-way
5, 8-way Double
6, 8-way Slowness
7, 120-Degree Arc Repetitive
8, Projective Triple
9, Split 8-way
10, 2-way Split Randomized Arc
11, HP-MP Split Arc
12, Split Laser
13, Shock
14, Cosine
Drop shadows and water reflections tests in RPG Maker VX Ace


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