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      john_tetrimino

      Warper 26
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      MarxMayhem

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        37
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        15
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        8
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      Lucifurai

      Villager
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        10
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      Arithmetician

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        651
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        93
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      markp80nj

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        26
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      Volis

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      Cvrtis

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        124
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      Kest

      The Ecstasy of Gold
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        25
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        18
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      Mattchaby

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        3
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      Fox536

      Veteran 31
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        61
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        28
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      EnMod

      noelquiles.com
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        24
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        3
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        3
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      SpacemanFive

      Meteor Mage From Canada
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        207
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        24
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        18
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      SOC

      Be your own hero
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        570
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        491
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        63
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      Radis3D

      Just a Devilz From Surabaya, East Java, Indonesia
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        172
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        33
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        28
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      RyanBram

      Veteran
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        296
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      Michael Dionne

      Indie Games Developer From Acton Vale, Quebec
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        70
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        60
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        0
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      Bobstah

      Pluginstah From United States
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        216
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        168
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        43
    18. Like

      djDarkX

      Retro & Remastered Music Guru 37 From Currently unsure...
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I've decided to try and be more social and less nervous about engaging. I'm always over thinking things - from now on when I'm worried or don't get something I'll just ask.
Sometimes a mechanic that is meant to add challenge is just annoying. Even the Final Fantasy games did not completely escape this pitfall of design. (FF8 draw system I'm looking at you - grrrr)
starting working on the sprites for one of my games major antagonists finally. here's the first frame of his chanting motion in battle.
Have spent too much time hammering out with a friend just how to make a reoccurring enemy that permanently learns skills you use against her.
I know what I want in a loose sense. Maybe I should just make a post asking for opinions and suggestions.

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