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      Ekanselttar

      It's Finally Happening
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        67
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        16
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        0
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      RocketKnight

      Broke with expansive taste 26 From São Paulo
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        508
      • Reaction score
        865
      • Points
        93
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      JosephSeraph

      White Mage 27 From Santos, Brasil
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        1,199
      • Reaction score
        1,465
      • Points
        113
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      ♥ azura ♥

      Solitary Songstress From United States
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        110
      • Reaction score
        83
      • Points
        28
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      Dalph

      Nega Ralph™ (RM Tyrant) 34 From Italy
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        7,776
      • Reaction score
        19,757
      • Points
        113
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      Digital Religion

      Dark Devil 43 From Dallas. TX
      • Messages
        111
      • Reaction score
        36
      • Points
        28
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      Marsigne

      Veteran 23 From Puerto Rico
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        1,834
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        4,645
      • Points
        113
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      nio kasgami

      VampCat 25 From Canada / Quebec
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        8,973
      • Reaction score
        3,098
      • Points
        113
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      mlogan

      Global Moderators From USA
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        16,357
      • Reaction score
        9,058
      • Points
        113
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      Vox Novus

      Knight of Whispers 30 From The Voicelands
      • Messages
        3,293
      • Reaction score
        2,475
      • Points
        113
    11. Like

      slimmmeiske2

      Little Red Riding Hood From Belgium
      • Messages
        9,203
      • Reaction score
        5,998
      • Points
        113
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SF_People3_5 added!
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Marketing seems to be about reducing dependence on luck to sell a product, as well as expanding the number of avenues in which luck can play a role in selling a product.
So, I've been wanting to do this randomized logic puzzle in my game for years now. I finally figured out how to do it by using arrays and a few small script calls. It's based on the Einstein Fish Puzzle! :D Though, I have no idea how to actually have the player put in answers.... might start a thread about it.

The projectiles shown in this video are as follows:
1, Basic Triple
2, 30-Degree Arc
3, Randomized Blast Wave
4, 8-way
5, 8-way Double
6, 8-way Slowness
7, 120-Degree Arc Repetitive
8, Projective Triple
9, Split 8-way
10, 2-way Split Randomized Arc
11, HP-MP Split Arc
12, Split Laser
13, Shock
14, Cosine
Drop shadows and water reflections tests in RPG Maker VX Ace


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