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I'm starting to wonder if I should go the Half Minute Hero route with my game. The character's main weapon is logistically way too strong. So I can't really let the player continuously grow it.... But if they had to build it up each time like HMH, that could work. Also it lets me take advantage of my randomly generated maps so much more. Hmm... This could work! :LZSexcite:
std::vector, std::map and std::string. Three reasons why I'd take C++ over C. :D
Today, 1,932 RPG Maker fans died from being too wow'ed. May they rest in peace.
I urge *every single one of you* to play this demo from Mhin Ra: https://forums.rpgmakerweb.com/index.php?threads/players-wanted-for-alpha-long-journey-to-farewell.123326/. It's simply amazing, it's a very high quality product with very good gameplay. This amount of effort must be recognized.
FirestormNeos wrote on Tai_MT's profile.
Do you have a link handy to posts you've written explaining the flaws of on-screen encounters?

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