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    1. Like

      Rabosion

      Retro Pixlr 23
      • Messages
        159
      • Reaction score
        239
      • Points
        43
    2. Like

      Marquise*

      Veteran
      • Messages
        5,022
      • Reaction score
        8,307
      • Points
        113
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      ShinGamix

      DS Style 4Ever! From Alien Ship
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        3,906
      • Reaction score
        458
      • Points
        83
    4. Like

      Digital Religion

      Dark Devil 42 From Dallas. TX
      • Messages
        111
      • Reaction score
        36
      • Points
        28
    5. Like

      AskaRay

      Tired Artist 30
      • Messages
        36
      • Reaction score
        28
      • Points
        18
    6. Like

      ydoolb

      Veteran
      • Messages
        41
      • Reaction score
        18
      • Points
        8
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      Slimsy Platypus

      Veteran
      • Messages
        117
      • Reaction score
        132
      • Points
        43
    8. Like

      Chaos Avian

      Abyssal Wing 27 From Currently fighting demon hoards for fun.
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        3,230
      • Reaction score
        786
      • Points
        113
    9. Like

      RocketKnight

      Broke with expansive taste 25 From São Paulo
      • Messages
        508
      • Reaction score
        864
      • Points
        93
    10. Like

      padr81

      Guy whose game is taking too long.
      • Messages
        739
      • Reaction score
        757
      • Points
        93
    11. Like

      callmedan

      Friendly Stranger 24 From i'm behind you . . .
      • Messages
        593
      • Reaction score
        923
      • Points
        93
    12. Like

      Leanne

      Nyan Master From Philippines
      • Messages
        65
      • Reaction score
        114
      • Points
        33
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I just lost an hour plus of time to trying to modify the _battlefield sprite... when in reality MZ calls it _battleField ;_;

Even when debugging for the "undefined value", it looked exactly the same to my 20/60 eyesight.

I really prefer this_naming_convention rather than thisNamingConvention !!
hmm... I just solved one of the more annoying sideview battler problems in MV.. Passive States and Visual States can make it so when your character is in crisis HP, they don't go back to normal walk/wait when it's their turn. they stay in the crisis motion... neat.
Apparently all of LGBT reddit hates me. I posted a simple question and only got hate mail. What's the deal? The doompost was literally 6 months ago and I've changed my views since then and apologized.
MOD NOTE: See second response before replying to this. - Wavelength
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