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I feel your pain... Though I have the same with coding lol Just let me world-build all day yaaaaay
The Stranger
The Stranger
Yeah, I'd rather just world build too. The most tedious aspect of game making is the actual game making. xD
It's actually fun once you learn the right tecnique but you need a lot of patience, especially if you aim for 100% pixel-art.
@Dalph unfortunately and thankfully we do not all posses the same skill set so... there's that too

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I want to use a simple animation for a feature of Aletoirs Feast so now I'm touching for the first time the animation system of RM, hope the final result doesn't look too bad hahaha :kaoswt2:

How much n would you tolerate having the screen and the options shake/mock for every wrong answer you give in a hypothetical game?
I have officially released JABS 2.00.

Do people think there would be value in releasing the non-JABS plugins as separate posts/threads here on this forum?

Additionally, I just would like to drum up excitement/anticipation/hype that I plan on spinning up the following:
- A custom crafting system that grants is modeled after the star ocean franchise.
- A custom menu system to go along with JABS on-the-map.
If a developer focuses too much on describing the game mechanics in the official trailer for their RPG, I'm going to wonder whether their writing is so bad that it doesn't deserve center stage for their game. This seems to be a pitfall for the marketing on a lot of games.

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