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Traveling Bard
Traveling Bard
Some games give optional tutorials, others make the user figure it out on their own, and some have a separate game mode where they have a short tutorial or a range of topics to cover with a tutorial for each. IMO, it depends on how complex your game is. I prefer the latter.
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SpaceBot
SpaceBot
I hate tutorials lol
Do it
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Poryg
Poryg
Neither. Make a reasonable amount of tutorials.
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Otto
Otto
@Poryg fair enough *lol*

Thing is, when I started playing videogames there was really close to zero tutorials, pretty much you had to figure out stuff on your own. But the game should be commercial, so I kinda have to appeal to modern audience as well, I guess... I'll probably put an option at the beginning of the game or something like that
Alanood
Alanood
I hate tutorials.
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Cunechan
Cunechan
please DONT. Just think of story of seasons, you play one ro two hours of tutorial till you get to the actual game. Nowadays people tend to explain every obvious bull**** with tutorials, youre supposed to design the game so its obvious what you have to do.
I cant stand the modern tutorials in apps especially nowadays, when you are forced to click stuff and you dont really learn anything
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