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MushroomCake28
MushroomCake28
It's still better than to neglect classes. I've been missing a few lately... (sorry, had to post for the pun xD)
Dragon Brother
Dragon Brother
I see You have elected the way of PUNNishment.
Dragon Brother
Dragon Brother
I suppose it would be, though now I am looking for a way to generate random names for the Units rather than having the unit name be the same as the Class, it becomes funny when You have;
Name: Swordsman
Class: Swordsman
on your menu...
Philosophus Vagus
Philosophus Vagus
@Dragon Brother I had the same thought, but having actual names quickly got confusing so after creating a random name generator for units I scrapped it because even as the developer it was hard to tell 'sniper' from 'trooper' and I'd end up making tactical errors as a result. Of course my games an srpg with 50+ enemy units on some maps as well.

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so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.

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