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Are you trying to make random switches?
It's like a pipe game. You have reroute the the energy to all of the specific points. I need to find a way to have the game know where the energy should flow when a player activates a specific tile. It would be a convoluted mess, with each of the 25 event requiring 4-8 pages. And I have to do it all without parellel processes that slow down the gameplay. If you check out the game online you'll see what I mean.

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Discovering math. functions for damage formulas was one of the greatest things for me.
It's very useful for balancing skills to work in a variety of possible circumstances.
For example if you have a skill that is supposed to work for both mages and warriors:
Math.max(a.atk * 2 - b.def, a.mat * 2 - b.mdf)
SpaceX: First-ever successful (manned) commercial spaceflight!! In these terrible and self-sabotaging times for the world, that's a ray of excitement and hope I needed badly.
GameDevJohn wrote on whtdragon's profile.
Hey I used you bunny and cat spritesheet for a game jam game. Thanks so much! You have really beautiful stuff here. I'll credit you at https://gamedevjohn.itch.io/bunny-boy
The video of a psycho chasing people on the streets with a sword before getting subdued is wild. Apparent screenshots of his Twitter feed (EDIT: confirmed by Dallas police) before it went private reveal a dangerous delusional mindset. I heard there was a bow person too. The crazies are really coming out of the woodworks.

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