You ever tried to create a screenplay? This way you can try to imagine things better.
First, start writing any things on paper or word processing. Next, organize your thoughts. Finally, put it in the game. Remember you are not a professional writer and you can write that is good enough for me.
@samkfj Not specifically, but I've written scripts for my games in the past which also contained the on screen action, not only the dialogue. Does that count?
I'll take a look at your link too though. Thanks!
@Kupotepo Yeah I'm aware I don't really need to write a best seller, but...
I've a problem with getting started. And, if I get started I've a problem with deciding how to continue. I usually have a few loose ideas but I'm terrible at making a decision and running with it.
If you have a problem getting started, try beginning "in media res."
Dump your reader down into the middle of the plot without any exposition, and then fill in the missing parts later - through flashbacks, dialogue etc.
Your story could start in the middle of a firefight or battle, and then expand on why your hero is there, who he is fighting and for what reason.
This technique might work better for you, especially if you, like me, think in visuals and scenes, and not necessarily in a linear A to B narrative.
Best of luck!
(Alternatively, you can ask the boards here to provide you with an opening sentence and roll with the one that inspires you the most )
@Parallax Panda, I am bad at making a decision too. If you do not write something, how people here can help you to decide. I mean by posting at the idea and prototype section. I almost get you into trouble.
By not making a decision, you already made a decision not to decide. Please just writing something and people here can help fit it into a story.
There really isn't an answer to this question. You either do or you don't. Q
If it is a planned story no idea, I'm bad at those too lol but if it is any story I just start with anything and see where it leads me for example: someone walking down some stairs... what happens next? I like to not know what happens next
@megumi014 Well... they could fall down said stairs... that would really suck.
Writing starts in your mind. What are you imagining? Can you picture the scene? Can you write what it's about? The scenery, what the character looks like, how their feeling.
For instance, I made a story about a girl who climbs out on the ledge of a three story building, in nothing but her underwear and then loses her underwear. This was while I was in the hospital.
The first thing is to have a solid idea. Not all ideas make for good plots, or even if they do, doesn't necessarily mean you'd be able to turn it into a good plot (we all have our limits after all and some topics I can't write at all). Once you have a promising idea, decide on the key scenes and key characters. After that, you connect these key scenes together.
@samkfj lol I had exactly the same picture in mind with the stairs xD but they could also be walked down by a bride on her wedding day, someone in a rush to get to work, by a pirate going to the cargo for more weapons in the middle of a battle, by a thoef trying to be quiet... so many options!
@FrozenNorseman It's worth a try I guess. If I don't have anything prepared by November 1st I'm going to give it a go.
@Kupotepo I'm not against asking for help on the forums but I know I'd want something more substantial to go on if I were to help someone else. So until I think I got enough I'll not bother making a topic.
@Matseb2611 One of my limitations is obviously getting stuck all the time, I'm trying to overcome that one though.
How did you come up with and finalize the plot/story for Incitement 1, 2 and 3? I'm currently thinking about cyber punk and sci-fi and I know that's something you've dabble in a lot in your games.
I've been writing stories for over ten years now and the best tip I can give you: Don't start at the beginning. Like Norseman said start in the middle of action. If you have a scene in mind that absolutely has to be there start with writing that. And then think how this scene came about and what happens afterwards
We all have our own approaches so I don't think there is a 'Best' way, but I concur with Norseman and Padramyr.
I guess I have to come up with a good scene to start from then. I'll give it a try
one more advice (I find usefull anyway) : sometimes you get real silly ideas that don't fit but won't go out of your head... write them down on a different page. It can clear the mind and sometimes actually have good little usefull bits in them too
To me, all my ideas are silly or won't really fit the original narrative one way or another. Just another thing I'm always stressing about. I usually write it down anyway because it's better than nothing.
...although it often makes me cringe.
Well stressing out is never a good thing. Maybe listen to some music as you write? For me it works others get cazy that way
I can listen to music while I think about things but not while I write. I'll have to think before I can write though so maybe some music would be good. Not to worry, I'm not really stressed right now. I've decided to take my time with my next project and not think of it as a product to be sold.
I can listen to music doing anything, reallt helps me focus, but that's not for everyone xD But like you said, maybe before writing might work. Never think of it as a product, think of it as something fun for yourself to enjoy. Judge it when it's done not before of during
@Parallax Panda : Well, for Inc 1, my goal at the very start was to make a fun sci-fi game that would span alien worlds and would take place in a number of interesting locations. So I came up with a handful of main characters, the general idea of humans living among aliens, and some of the locations I wanted to include.
After that I began coming up with a possible problem that could occur with a setting like that. What kind of threats are there, how would something like this even start (integrating humans into an alien society), and perhaps would there be someone opposing this. This gradually led me to a plot idea, so keeping in mind the locations I wanted to include, I designed a chapter-by-chapter plan.
With 2 and 3 it was easier as I just needed to build up on where Inc 1 left off, and the world building for the most part was already done.
@Parallax Panda, you still can write on the idea that does not deserve its own thread section.
I understand that limitation of RPG maker: lack of digital arts.
@Parallax Panda, we here needs to see what you are write to be able to help you if you are feel so much uncomfortable with writing. You can hire a writer in the rescue section.
@Matseb2611 I see, you started with a general "I want to make a fun Sci-fi game", went on to think about your characters, some locations and THEN you actually started thinking about the story. That's the other way around from how I usually work. Maybe I should start with characters too and then see what kind of story they'd fit into? It's quite an intimidating approach but I'll give it a try.
@Kupotepo Well, I know. I have a lot of half-baked ideas I juggle but some I'm waiting for feedback on some and others I need more inspiration for so they are "on hold". As for today, I'm thinking about a Cyber Punk story that I want to turn into a RPG maker game. I finished organizing the tile set just yesterday so it's a pretty newly hatched idea.
@Kupotepo I've not come very far though. Just like @Matseb2611 wrote above, how he started "Incitement 1" with a simple wish to write a fun sci-fi game, that's pretty much all I have too at the moment. A simple wish to make a fun Cyber Punk game.
It's usually difficult for me to get the ball rolling when starting off with so little. Because there's so many choices to be made...
I'd say it is possible to start off with a plot premise, though it likely wouldn't be detailed and rather just be a simple idea. Some of my other games, like Atonement and City of Chains, started off like that. For Atonement I wanted to make a dual POV narrative with one team being "heroes" and the other anti-heroes, both disliking each other but needing to work together to beat the antagonist.
With City of Chains, the idea was initially pitched by my mum, believe it or not. She said why don't I make a game about a prison escape in a futuristic society, so I took that and developed that idea further, creating an oppressive cyberpunk setting and turning it into a choice and consequence narrative.
@Matseb2611 An idea past on from your mom? Wow, that's cool. Did you maybe have an inspirational drought at the time as well?
I came up with something this morning that could fit into a cyber punk game and I've been writing all day. I just hope I can finish an outline before my inspiration runs out.
No, gladly there were no droughts. I kind of always have ideas (if anything I don't have the time to bring them all to life), but one day when I was telling my mum about my games, she mentioned that idea, and I decided to go on with it.
Good idea. Hold on to that muse before she runs off.
I'll try my best to do so. Although it's past midnight now so I probably should go to bed. I can always continue tomorrow.
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