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Poryg
Poryg
What's worse, it doesn't even seem to be my fault, because even on a completely empty scene after some time the memory usage just keeps bouncing up.
cabfe
cabfe
Let me guess... MV?
Poryg
Poryg
NWjs MV is running is partially responsible. Another thing was PIXI ticker from the looks of it, because if I run ticks through standard requestAnimationFrame, the memory leak is not nearly as strong.

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Unpopular opinion: I always consider my players as my guinea pig for my experiment (my game) :p
Error brain.exe is not responding. Shutdown and run pillow.exe and bed.exe instead?
Not going to lie, now that business is picking up again after the whole pandemic lockdown.... these 50+ hour work weeks are really slowing down game dev work. It's a good thing I have basically no life, else I'd never have time to do this. :kaopride:

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