Secondly, the events, must overhaul;
Siege events need to be drawn out, even bandits do not run dry on ammo after a single turn.
Hostile outposts need to be set to a setting where they stop spawning patrols after they are destroyed.
The Intel system needs to be a lot more challenging I'm revealing the enemy base too easily after gaining intel after one raid on an outpost.
Siege events need to be drawn out, even bandits do not run dry on ammo after a single turn.
Hostile outposts need to be set to a setting where they stop spawning patrols after they are destroyed.
The Intel system needs to be a lot more challenging I'm revealing the enemy base too easily after gaining intel after one raid on an outpost.
Radioman, You need to chill! calling on an artillery strike jamming the enemy's radio and a Supply drop in Your first turn? Nein gut!
Flamethrower, it is My fault really, I took the 'All plastic is vulnerable to fire' adage a little far.
Mortarman, too sodding accurate!