Haven't used for intense testing. So far, MV lags I experienced were from ppl's game which it could be from poor script optimization, but that is just my guess. A blank project runs just fine though.
Performance enhancements? There's known issues where MV games stutter a lot on AMD systems but the same game will not on an Intel.
I use Intel, so can't speak for AMD user.
Also used 200's events seems fine https://pbs.twimg.com/media/DuOO3NTU0AE_Ebu.jpg:large it would lag in Ace though
There has been an attempt at making 999 events and no lag using Ace.
@cabfe Very buggy with other scripts though. I had to discontinue it as the maker has poofed and I was getting bug after bug. But MV has an anti-lag built in so that isn't what is needed.
Now if you need a different idea what to make. CTB battle system. Everyone would love you forever as the only one out there is discontinued.
As for lag, I was talking about default script. Ace lag I believe it has something to do with rendering graphics which is why I disposed some sprites to prevent unnecessary renders.
It's like if you give variance value, Ace will have 1-5% variance as if it lags in a computer, it will also lags in another computer. MV has 20% or more variance which it means it may run worse in a computer, but not in another
As for CTB, it's a good idea, but then again I'm not quite familiar on what to customize in CTB and how it even works.
Also I tried to increase the event up to almost 500, still no lags.
Maybe go to plug-in requests, see if you can find one that interests you then and answer it?
Maybe make some more PIXI filters, for example gradient filter could be fun.
Yep, PIXI filters look cool to play around hmm
Customization on different aspects is what I mostly seek. Since I tend to just use the engine for cinematic creation, I like plugins that deal with move routes or with character effects.
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