Members who reacted to this

All (8) Like Like (8)

    1. Like

      Another Ned

      Veteran From Eastern Frisia, Germany
      • Messages
        555
      • Reaction score
        1,664
      • Points
        93
    2. Like

      OmnislashXX

      Veteran 42 From Maryland
      • Messages
        617
      • Reaction score
        3,702
      • Points
        93
    3. Like

      KiddHusky

      Dumb Baby 19 From USA
      • Messages
        5
      • Reaction score
        4
      • Points
        3
    4. Like

      BadLittleSeed

      100% Organic, 1000% Evil! From A Florist near you...
      • Messages
        177
      • Reaction score
        588
      • Points
        93
    5. Like

      Finnuval

      Old Raven following Rainbows 42
      • Messages
        2,324
      • Reaction score
        8,221
      • Points
        113
    6. Like

      The Stranger

      The Faceless Friend
      • Messages
        3,433
      • Reaction score
        22,896
      • Points
        113
    7. Like

      cabfe

      Cool Cat 43 From France
      • Messages
        2,356
      • Reaction score
        2,553
      • Points
        113
    8. Like

      MushroomCake28

      KAMO Studio From Canada
      • Messages
        3,934
      • Reaction score
        4,846
      • Points
        113
  • Loading…

Latest Threads

Latest Profile Posts

Have spent too much time hammering out with a friend just how to make a reoccurring enemy that permanently learns skills you use against her.
I know what I want in a loose sense. Maybe I should just make a post asking for opinions and suggestions.
Shoot Enemy Off-Screen, Run RPG Maker Game as a Web Server, & Thai Keyboard | RPG Maker News #109

Some people have too strong of an opinion about what maker is the best, I've seen discussions like:
- I prefer VXAce because I like the style of the RTP better than the older releases
- You're worse than Hitler
My number one take away from this game jam is to make small games that are as polished and bug free as possible. Far less dev time, and if the game flops, it matters less because my time investment is much lower. Also, whatever ambitions I have... aim for about 10% of them. They are clearly too high, and will involve stuff that likely won't matter.

Forum statistics

Threads
113,730
Messages
1,077,013
Members
147,759
Latest member
Hattalu
Top