agreed, unless these words come from a publisher. that usually means budget cuts.
Ah, I'm all set then! I mean, all it has is some art resources and maybe a few plugins to make those work, but nothing needs to be cut so it's done, right?
the question is: is there more to add?
The thing is that we, as game makers, usually like to add tons of stuff in our projects because it will make it cooler and more epic. The problem is that those extra features aren't always needed to provide to best experience.
yes, I see this quite often especially with personal projects. devs include things they like in other games without questioning if it actually contributes their own game.
I often do that unfortunately... I often have to cut stuff out of my project because it's simply too much.
How much time do you invest in pre-production? I always thought that in that stage it is completely fine to have the ideas running wild, discuss them with friends and structure everything properly. It usually helped me with getting a clearer vision and keep the concept neat and tidy.
Many many hours lol. Most of the changes I make happen after people play test my game and give me feedback.
oh yes! it's why I try bringing out a rapid prototype as early on as possible, to detect flaws in the core gameplay before even start adding additional features. (first one went down the drain just yesterday)
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