Comments on Profile Post by ??????

  1. ??????
    ??????
    I mean, I had mv the day they released a demo game...
    May 24, 2019
    Marsigne likes this.
  2. Windows i7
    Windows i7
    Not everyone wants to use MV. Some like Ace better.
    May 24, 2019
    Marsigne, Knighteriius and ?????? like this.
  3. HexMozart88
    HexMozart88
    I think a lot of people (myself included) have it, but just don't use it.
    May 24, 2019
    Marsigne and ?????? like this.
  4. ??????
    ??????
    you guys really prefer ace better? why? mv is much more versatile! and has far fewer limitations imposed than ace had.
    May 24, 2019
    Marsigne and MushroomCake28 like this.
  5. HexMozart88
    HexMozart88
    As far as porting, sure. But it's a laggy piece of trash that can't run events properly.
    May 24, 2019
    Marsigne and bgillisp like this.
  6. HexMozart88
    HexMozart88
    Actually, I likely would use 2k3 to make my games if I didn't want higher quality graphics and certain scripts.
    May 24, 2019
    Marsigne likes this.
  7. ??????
    ??????
    lmao... 'laggy piece of trash'?? thats quite a statement tbh, considering I have not once experienced lag in any of the game projects ive worked on in mv.. The only 'lag' you would get is from using potato internet to connect to your game on some external web site.
    May 24, 2019
    Marsigne likes this.
  8. ??????
    ??????
    like, if your playing mv games on a desktop, or even android i would not expect to see any lag what so ever... I'm concerned that you have :(
    May 24, 2019
    Marsigne likes this.
  9. ??????
    ??????
    to be 100% though - i dont often use events, or mv maps, or like, most of the mv engine tbh... so yea - that might be a reason for my lack of lag :D
    May 24, 2019
    Marsigne likes this.
  10. HexMozart88
    HexMozart88
    Not the games, LOL. The engine. It's really slow whenever I use it. Actually, when I first got it, it crashed so often I lost a lot of work no matter how often I saved.
    May 24, 2019
    Marsigne and ?????? like this.
  11. HexMozart88
    HexMozart88
    Though my main beef is definitely the event thing, since I event way more than I script.
    May 24, 2019
    Marsigne likes this.
  12. MushroomCake28
    MushroomCake28
    Sounds more like a hardware issue on your part because the software has been running perfectly for me, and I used it on at least 6 different computers, from high end desktop to "potato" laptop.
    May 24, 2019
    Marsigne and ?????? like this.
  13. TheoAllen
    TheoAllen
    but... mv doesn't have z index (granted, you can use pixi addon), fiber class (granted, you can use node.js), and it's asynchronous hell. If there's a reason I jump to mv, it's because of the technology since ace runs poorly in some modern os.
    May 24, 2019
    Marsigne and ?????? like this.
  14. HexMozart88
    HexMozart88
    @MushroomCake28 I mean, could be. But I do have a pretty normal laptop (pretty high end as well), so I don't see why that would be the case.
    May 24, 2019
    Marsigne likes this.
  15. ??????
    ??????
    ahhhhh the editor gui - yea, that sux.. lol

    i miss my old potato laptop - wrote almost all my ace scripts on it :(

    z index is super easy to add into mv dude. i think the default engine actually has it now... (just checked, yea it seems to have it :))
    May 24, 2019
    Marsigne likes this.
  16. TheoAllen
    TheoAllen
    It isn't about easy or not. I added one, but you need to add it.

    But anyway, where did you check it?
    May 24, 2019
    Marsigne likes this.
  17. ??????
    ??????
    I just searched for .z within the sprites script. :)
    May 24, 2019
    Marsigne likes this.
  18. TheoAllen
    TheoAllen
    Nah, that wasn't the one I meant. You can add an arbitrary variable in JS, so you can just add z to any kind of object. But that z does not have the same functionality as z index in RGSS.
    May 24, 2019
    Marsigne likes this.
  19. MushroomCake28
    MushroomCake28
    Lol that is true. The z position in VX and VX Ace was a lot better than the stupid child system we have in MV. However, I still manage to get around that, and frankly no engine is perfect: they all have advantages and disadvantages.
    May 24, 2019
    Marsigne likes this.
  20. Dalph
    Dalph
    They just hate the MV's balloonhead sprites.
    May 24, 2019
    HexMozart88 and Marsigne like this.
  21. ??????
    ??????
    easy enough to order children based on z value in scene base though :D

    And like, ace also had a similar system, you just couldnt see, or control it as easily.

    lmao - I legit use sprites with even more balloon headed-ness.. :D
    May 24, 2019
    Marsigne likes this.
  22. TheoAllen
    TheoAllen
    Example?
    May 24, 2019
  23. TheoAllen
    TheoAllen
    By example, I mean the z control.
    May 24, 2019
  24. ??????
    May 24, 2019
  25. ??????
    ??????
    lmao oh, sec :D
    May 24, 2019
  26. ??????
    May 24, 2019
    TheoAllen and MushroomCake28 like this.
  27. MushroomCake28
    MushroomCake28
    @?????? Holy dayum... Why haven't I thought of that earlier!!!! This legit changes everything for me hahaha. Before that I just inserted many children and use tham as viewport... this is so much better lol.
    May 25, 2019
  28. ??????
    ??????
    lmao... codes been in my core plugin for like 3 years bru :*
    May 25, 2019
  29. MushroomCake28
    MushroomCake28
    Yeah well... I rarely read other people's code, except for YEP when people ask me for a compatibility patch for my plugins.
    May 25, 2019
  30. ??????
    ??????
    lol yea fair enough, I dont really read through other plugins often either :D
    May 25, 2019
  31. TheoAllen
    TheoAllen
    That's nice. Another problem for my battle system is solved.
    May 25, 2019
    ?????? likes this.
  32. ??????
    ??????
    see! no reason to stick with ace anymore bru.. come to the dark side <3
    May 25, 2019
    MushroomCake28 likes this.
  33. TheoAllen
    TheoAllen
    There're other two problems I mentioned earlier. Although, I managed to make an ugly workaround. And I still hate js syntax :p
    May 25, 2019
  34. ??????
    ??????
    to be 100% fair to you - I miss ruby syntax so much... its so neat, and elegant.. so easy to read and understand. js syntax is comparison is ugly AF! but for me, brains over beauty ;)
    May 25, 2019
    Windows i7 likes this.