Then again, they may be for someone more competent at programming, LOL.
They are extremely easy to code, at least their very core.
With the amount of match 3 games out there you'd think there'd be some more innovation. Yet we had to wait until Huniepop to see some innovation in match 3 gaming.
They're pretty easy to code. It takes a bit of complex thought upfront about how to search for matches, but after that it's really smooth sailing.
I mean, I made this once long time ago (I forgot how I did it though).
3 Match games shouldn't be too different.
Speaking of match 3 games, the one I like and I'm still playing occasionally is Gems of War. Probably the most innovative match 3 games I've ever tried so far.
@Wavelength that's probably why I haven't been able to do one successfully. In all of the game engines I've attempted, I get stuck trying to figure out how to detect matches. The rest of it seems easy enough, I just never get past that part.
@Poryg that's very true. A lot of them seem to do the exact same thing. Perhaps, after my game is done, that'll be a side project.
Detecting matches is easy, here is how. You only need to detect the middle match, i.e the second from 3 matches. The check goes like "is there another me on vertical/horizontal line?", if yes, mark for delete. To detect 4 matches, it's simply checking if any of the grid had been marked twice for delete.
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