I believe so too!
finished game>unique game
True, didn't think of that! Thanks
From my experience, the more unique you want to make your game, the less likely are you to finish it. Or it might just be me. Still, I'd recommend not getting hung up on originality for your first project too much. It's much more important to learn how to work with the program first.
Not sure if I was trying to give advice to you or subtly to myself . Just have fun with it.
That was also what I was thinking. I want to finish this game, so I've decided to just focus on that from now on
I will take it as an advice, so thanks
Just finish a game first, then you can always remake it afterwards If you want or use what youve learned to make the next game a little more unique
That's true, thanks
I'm a bit torn on this. If this is your first month with RPG Maker - yeah, just worry about making something playable; it's the best way to learn. But if you're spending months on your first game, it's not a bad idea to indulge in ONE unique feature of moderate scope. It will help you sharpen your sense for design, and force you to figure out creative workarounds that will come in handy for your later games.
It's not my first month. I used some time to learn the basics of RMMV before starting on my game.
I've spent about two months on this game so far. I will spend the time I need on this game. I don't worry much about making in unique now, but to add things I find cool.
This isn't only my first game, but also the game where I really figure out what RMMV can do. So I also spend a lot of time testing, which I don’t mind.
Separate names with a comma.