you mean instead of using plugins?
Yeah. I only really go for plug-ins if I have no choice. Both my main and in-game menus are completely evented. It was probably made easier by the fact that I only have a single playable character to create menus for.
I see, yes I think this is a good approach. I'm also trying to do that but somehow I always feel like I'm horribly abusing the systems for stuff they are not supposed to do... and then I'm afraid it's too fragile.
As long as I'm capable to do it, I'll try to event things instead of relying on plugins as well. Sometimes though it's more convenient to use plugins for certain things (or I'm just lazy).
But I'd like to learn how to even in-game menus. That sounds incredibly cool.
Yeah, I had no choice but to use plug-ins for certain things, such as the notepad system that lets players jot down things in-game and save them. Then there's plug-ins for things such as: skipping the default title screen (so my evented one works), pseudo-pixel movement, ones for parallax mapping, and other utility based plug-ins.
It's a bit time consuming to pull off, but you can create some really pretty menus using this method. It's really little more than pictures and variables.
I already know, that I'll need to use a time based battle system... but that is okay, just a bit of work to find out which to use. Do you know a good tutorial for eventing menus that you thought was helpful? Or did you just trial and error?
I did have some old Ace tutorials bookmarked from way back when. Can't seem to find them now, though. lol. Typical. Most people try to create picture menus on the map the player is on, but I telport the player to a blank map instead.
The idea is the same (Ace, MV, it doesn't really matter), only the scripting language changes; for if you need to call other scenes, such as inventory, exiting the game, etc. Learning what these code snippets were was a bit of a hassle.
Ah, yeah teleporting to a blank map would have been my guess... It feels a bit more tidy than having to create the menues on every map.
Yeah, and I don't have to deal with other events on other maps. Oh, I can also give the player some unique in-menu music to listen to if I want. xD
Oh that is nice! I like that a lot.
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