Wow, you grew quickly!
Yeah, I'm surprised too. Let's defeat Yanfly! (jk, it's impossible )
Lol even if we team up (I think I've got like 132 subs), I don't think we'll reach YEP's level lol.
ever heard of that saying "Teach a man how to fish..."?
Yanfly sells fish.
@gstv87 Unfortunately most of the people are interested more in fish than in how to fish.
Most people don't have the patience to learn to fish and to actually fish. Most people just want to get the fish right away.
Give a Man a Fish and you feed him for a Day. Dont teach a Man how to fish and you feed yourself. He's a grown Man, fishing is not that hard. Quote by Ron Swanson
It might be a little bit sad but it's to be expected. It's unrealistic to think most people here are going to learn programming, plugin making, sprite/tileset/battleback/character drawing, music composition, professional writing etc. so they can make games in their own free time.
@mishakoc Well, in past the situation used to be different. People actually used to discuss code on the forums. Nowadays people straight up ask for "Is there a plugin". So there has been a noticable change.
@Poryg I get what you mean. I'm always amazed by some of the plugin requests when it's something you can do using eventing or search for a script call.
But I get that people are scared of coding. It's a foreign language. I'm similarly scared of music as they are of coding.
It's probably because RPG Maker's main pro is not needing to code. And most coders just gravitate towards other engines, I guess? Weren't there less game-making engines in the past?
In terms of mainstream engines, Unity has been here for a long time. Game maker too. Construct. Unreal engine. RPG Maker. There just didn't use to be many plugins in RPF Maker, so people had to work for their game even if they did not want to.
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