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xoferew
xoferew
What stuff?
sleepy_sealion
sleepy_sealion
Just stuff in like knowing how to change battler sprites on a dime when I wanted too, knowing how to read notetags in ruby, and just mostly stuff from my Ace Engine that I can't recreate.
mylafter
mylafter
I feel that way too. Which is why I'm still using ACE. But I'm sure you'll get used to it. I'm only using ACE because I have so many scripts and resources for it. I also personally just like it a lot more. However, MV holds SO much potential.
Heirukichi
Heirukichi
MV and VX Ace use the same event system, which means that as long as you use event commands, everything is the same, but the two engines are fundamentally different. People often tend to forget that they should pick an engine based on their needs.
Heirukichi
Heirukichi
@mylafter MV holds more potential when it comes to porting the project to different platforms, that is undeniable, but VX Ace is still the best option when it comes to PC games (especially if you consider that WINE allows VX Ace games to run on different Operative Systems).
FleshToDust
FleshToDust
MV's biggest bonus is not needing to download the rtp with the game you want.
Heirukichi
Heirukichi
@FleshToDust that is something VX Ace allows you to do as well. It is a developer choice to include the RTP or not. In MV everything is packed in the same way as a VX Ace game with the RTP included. It makes the game heavier, but the game works as a standalone.

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I've just finished organizing music files from a music Humble Bundle I purchased a while ago (putting in specific themed playlists, deleting from playlists, deciding which games they'll be used for. etc.). I'm feeling pretty confident that the sound design for my games will be up to high standards. Sound design seems to be relatively under-discussed as a topic in game development imo.
So I just got back from SeaWorld and I'm back to working on my game. I'm stuck on Shadowstar, mainly due to needing two more princesses... I have all the canon and toy princesses, plus Sunset Shimmer just for kicks. I decided not to include Cadence since this isn't in that era. But... I'm going to have to design two OCs now.
I'm completely missing on this site :kaodes: How's everybody doing lately?
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I'm looking at/working through a simple game tutorial. Town, dungeon, boss; town, dungeon, boss; etc. (Thanks, Yanfly!) I'm itching to make something complex but experience (and past disappointment!) tell me to go slow and learn.

Rome certainly wasn't built in a day. 〜( ̄▽ ̄〜)
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