It would probably be close to 300 if I wasn't being picky. Heheheh.
:0 That's a lot of plugins
That's way too much!
It's been a precarious juggling act so far, and I'm learning the system as I go along, but I'm aiming for a big game as my first one. As long as I can make a configuration that doesn't break down up to the conclusion of the game's story, it should be fine.
A big game doesn't automatically mean hundreds of plugins.
I know, but to clarify, my personal vision of a big game requires as much flexibility as I can squeeze into it. I've always felt more comfortable as an artist with more options.
I'll post screenshots of it when I'm done with the initial prototype list though, assuming that's allowed in the forum.
You must have all yanflys plugins.
if your game is 49% you, and 51% other people's work, can you still call it "yours"?
Gotta make sure you get that extra 2%
gstv87 - by that logic, nobody using RPGMaker should be calling their game theirs.
Well, it ended more around 160 in my first draft after I saw a bunch of redundancies in the remaining plugins that I collected.
oops 180 - miscounted number of screenshots
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