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MushroomCake28
MushroomCake28
Lol I think most devs here are doing it your way. Just throw in some numbers, test it, adjust the numbers, retest, repeat.
bgillisp
bgillisp
I started there, then used the sheet to fine tune it a little more.
Yeseylon
Yeseylon
For when I start building my own system instead of just tweaking the tutorial setup:

My plan is to make everything ratios between two opposing stats to keep it simple (at first, anyway). You can think of your attack's damage as the opposite of HP.
CrowStorm
CrowStorm
yeah Theo you are really not as alone here as you think : )

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2 huge market drops in 2 days. So glad I sold my non-dividend stocks about 2 weeks ago. And if the dividend ones drop heavily, hey more cheap stocks for me!
My tutorial is live! It covers using Yanfly's weapon unleash to replace the basic attack skill with a more dynamic version depending on which weapon type the actor has equipped. It also includes how to import a custom function used to generate a random number within supplied minimum and maximum values, used in the replaced skills, to give weapons a set damage range.
What can I sing for my sisters birthday...?

>.<'
Well, I'll have you know that I'm still around, looking for opportunity to resurface with some stuffs.
I like to think of Profile Posts as tiny homes, full of all kinds of unsuspecting suckers "future" friends.... Many of which are of course only going to be excited when a strange man in black suddenly shows up to say hi. :LZSexcite:

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