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TheoAllen
TheoAllen
These things can "easily" be done with clump together in a single plugin file to change the default behavior so what you need to do is just to include this one particular plugin for every single project created.
TheoAllen
TheoAllen
What I actually need is a behavior change in the editor. For example, every instance of actor/class/enemies will have a 99% hit traits instead of 95%, or if I can set up how quick event reaction behaves. It will speed up development.
Avery
Avery
Or, make a project that just has these things done and copy it whenever you start a new one ;3

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To be released 2021/10/21
Now that I made this "What the MZ RTP is missing" spreadsheet it's itching me to fill some the gaps D:
Aaaaand I completely forgot about the RMMV Chicken Rave my brother decided to implement in a parody of my VERY FIRST UNFINISHED project. We could not escape the chicken rave... The chickens would block the ladder...
I love how I can look up a problem I'm having with my game, find a post from like six years ago that addresses the issue, and the solution provided still works in RPG Maker.
It's times like those that my life feels really easy XD
Change costumes with equipment!

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