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Personally, I'd say so. In some ways thinking of how a story will flow can generate ideas for dungeons, party and NPC dialogue, etc. I can totally see it being too much at times, but it can be a double-edged sword that works to your advantage. I daydream about my characters and games when I'm walking or at work (and I walk everywhere), which serves at least as a rough draft for bits and pieces of projects.
Black Pagan
Black Pagan
I would first notice the Game-play, Battle system and Graphics. I wouldn't care about the Story, I just skip them in most of the Games.

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Add fog of war
Add enemy indicators
Make window draggable
Optimise map drawing algorithm (5 seconds to load the map you see, so it's a... poo-poo algorithm)

Any suggestions? :kaoblush:
bleh studio hell job haha at least they like it didnt had time to do much laundry tho ;w;'....YES I DO AT LEAST TAKE A SHOWER everyday!
--- Food Ingredients ---

Hero: Since the Chef are in Hospital,we can't eat his Dish in 3 Days.
F.Mage: What we have to Eat?
M.Healer: Don't worry,we can Eat the Food Ingredients.
Hero & F.Mage
: Really?

(3 Days Later)

Chef: Hi,Guys. I'm Ba---
(Entire Party Collapse After Eat Raw Meat)
Chef: Wha...WHAT GOING ON HERE!!!!!!
So, I've been thinking about all the complaints about the chibi sprites. Is the problem that they're chibi or that they don't match the character art? If I did a series of chibi/SD character art, would people be interested?
Converting a timer plugin from MV to MZ. Now I really start to fell how awesome the new plugin commands are. This really helps create plugin easier than before!

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