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BCj
BCj
Obviously still need to make the mirror bigger so the sprite doesn't reflect on the borders :p
But I got it working at least
Finnuval
Finnuval
Haha was about to comment on that :p
But looking good overall xD
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BCj
BCj
Aye, need to have the border outside of the tile.
Finnuval
Finnuval
Or some way to have the refelction cut off to fit the mirror. Either way looks good
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Zliryu
Zliryu
Sweet. Would really give an additional touch to detail in any game.
BCj
BCj
@Finnuval, that would require a script modification, I think. Not sure if I can do that myself
Finnuval
Finnuval
Yeah probably. No matter, making the mirror bigger works Just as well xD
Marmit
Marmit
I'm not sure if this trick will work in rpg maker, but its worth a shot.

To make the mirror "reflect" images, you would need to make the glass part of the mirror transparent or remove it entirely.

Now inside of the mirror make an inverted space of the area in front of the mirror.

now make a event that mimics the player characters movements.

Make sure the wall covers up the event.
BCj
BCj
@Marmit I don't quite follow, I'm afraid. Do you have a graphical sample of what you mean?

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