Thanks but it is more complicated then that. That is not the same medium. In the game there is much much less dialog and scenes. It is also important for the player to have a feel for the character fairly early in the game. Characters flaws and personality must be told in the gameplay itself.
It can certainly be difficult to come up with flaws for characters in games, but it can also be a bit simple, and certainly helps you bond with the characters. From a drinking problem that can reflect upon said character's desire to drink away his woes to a political stance backed up by personal experience. It can even work to come up with sidequests or dialogue options.
so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most.
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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