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Shaz
Shaz
I feel happy that I finally did it, without any help. But at the same time I feel exhausted and want to cry because it was such a stupid mistake and took me so long to figure it out. All along, I was thinking i.left = img.width * 0.5; can't be what's causing the error!
Eliaquim
Eliaquim
I really know that feeling. Sometimes I ask for a friend of mine to take a look. But only when I'm about to crash xD
But it sucks. But when we solve it, it really makes me happy or at least not sad. But this process hurts xD
ImaginaryVillain
ImaginaryVillain
I pretty much program everything in Visual Studio Code and it points out a lot of my stupid errors. The big problem is when I script something directly into MV.... So many stupid mistakes. :kaoswt: So I find errors by putting console.logs at various points in my code to see where stuff is breaking.
Shaz
Shaz
I think my biggest problem is that I'm doing js in a html page, so out of the familiar context of MV, where I can't use all the same image/bitmap functions that MV gives me.

Now to make 10 backups and expand its functionality ...
Shaz
Shaz
@Eliaquim it's amazing how quickly the issue can be found when someone else casts their eye over it. I wasn't far from asking for assistance.
ImaginaryVillain
ImaginaryVillain
Coding outside of MV is a trip. I tried to start using JS workers to do the heavy lifting and realized just how reliant I am on MV's assorted codes. The same was true while I was moonlighting with just PIXI. It's like exploring some strange new land. You're off the edge of the bitmap now mate, here there be code monsters. :LZSwink:
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Shaz
Shaz
so, so true!

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so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.

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