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That's how it starts... First you push one button they don't want you to, then another, then another... Pretty soon you end up with a custom game that's amazing... Or an exploded mess. Really it's the journey, not the destination. :kaoswt:
Hahaha, I hope for the first :guffaw: but it's true, I've been restarting this project a lot of times, the good thing is that in each restart there are lots of things to add :LZSsmile:

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I just lost an hour plus of time to trying to modify the _battlefield sprite... when in reality MZ calls it _battleField ;_;

Even when debugging for the "undefined value", it looked exactly the same to my 20/60 eyesight.

I really prefer this_naming_convention rather than thisNamingConvention !!
hmm... I just solved one of the more annoying sideview battler problems in MV.. Passive States and Visual States can make it so when your character is in crisis HP, they don't go back to normal walk/wait when it's their turn. they stay in the crisis motion... neat.
Apparently all of LGBT reddit hates me. I posted a simple question and only got hate mail. What's the deal? The doompost was literally 6 months ago and I've changed my views since then and apologized.
MOD NOTE: See second response before replying to this. - Wavelength
Amazing. Simply amazing...

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