Members who reacted to this

All (9) Like Like (5) Love Love (2) Wow Wow (2)

    1. Wow

      Luckysince97

      Veteran 42 From Canada, Quebec, Montreal
      • Messages
        102
      • Reaction score
        27
      • Points
        28
    2. Wow

      Kauzz

      Hello! 25 From Brazil
      • Messages
        174
      • Reaction score
        535
      • Points
        93
    3. Like

      FirelordMaria

      Wakko in a chair 14 From My house in a third world country
      • Messages
        31
      • Reaction score
        65
      • Points
        18
    4. Like

      TSR

      The Northern Frog From Montréal, Canada
      • Messages
        278
      • Reaction score
        241
      • Points
        43
    5. Like

      Kupotepo

      Fantasy realist/Advocatus Diaboli From Oblivious
      • Messages
        1,939
      • Reaction score
        2,064
      • Points
        113
    6. Like

      fluffymonster

      She's So FLUFFY! 30
      • Messages
        207
      • Reaction score
        364
      • Points
        63
    7. Love

      standardplayer

      Keeper of Kitties
      • Messages
        698
      • Reaction score
        3,448
      • Points
        93
    8. Love

      Finnuval

      World (his)story builder and barrel of ideas 41
      • Messages
        1,941
      • Reaction score
        6,588
      • Points
        113
    9. Like

      The Stranger

      The Faceless Friend
      • Messages
        3,341
      • Reaction score
        21,535
      • Points
        113
  • Loading…
  • Loading…
  • Loading…

Latest Threads

Latest Posts

Latest Profile Posts

Just finished composing a boss battle theme!
Scripted a multi-variable weather system that randomizes wind speed, cloudiness, rain, fogginess, etc, while attempting to realistically account for interactions between them (e.g. wind speed affects fogginess, cloudiness affects rain, etc), the current weather pattern, and the player's biome e.g. swamp, beach, etc. Now I "just" have to tie visuals and sounds to the variables so stuff actually happens...
I'm having a headache balancing the combat using flat defense so I'm gonna use percentual armor, in this pic, Simon has 16 on Defense which means all the incoming damage will be reduced by 16% this will ease my burden a bit.
!Have a nice day everybody¡
SO glad they patched outer worlds for switch! I can finally play it! Weird that other peeps are still having issues. I know it was really chugging on my lite when it first came out.

Forum statistics

Threads
105,555
Messages
1,014,634
Members
137,233
Latest member
hokiterus787
Top