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Wavelength
Wavelength
Whoa! What a treat to see my favorite plugin-maker back! I thought you were gone from the RPGM scene altogether.

How have things been for you?
Tsukihime
Tsukihime
@Wavelength Not bad lol. Got a request couple days ago and thought it was an interesting idea given that MZ's coming out in a couple weeks! Heard MV plugins were all going to be broken on its way over so have to figure out how to write plugins again.

I see you've been promoted to a global mod now lol
Animebryan
Animebryan
You're coming back? Yay! Now this is great news! I love your plugins! Especially the Large Choices & Hidden Choice Conditions plugins. Yay, there's hope again :)
ImaginaryVillain
ImaginaryVillain
// Stamps his "returning plugin dev" bingo card. :LZSexcite:
Tsukihime
Tsukihime
@Animebryan I'm hoping things like Large Choices and Hidden Choices won't be needed for MZ but...probably we'll still need them.

@ImaginaryVillain how's the bingo looking so far
ImaginaryVillain
ImaginaryVillain
Fantastic actually. About the only people I haven't seen mention anything about MZ are Victor and Quxios. Otherwise Mog is making a Star Ocean Battle engine, Yanfly's having people port his core plugins, Galv's been here and updated a plugin on the sly, SRD tweeted he bought MZ, and Hudell's said he's porting his stuff. Just naming some (due to 420 characters), still excitement seems pretty high for MZ. :LZScheeze:
Tsukihime
Tsukihime
@ImaginaryVillain sounds like MZ should be up to speed faster than anticipated. Any new plugin devs churning out impressive stuff?
ImaginaryVillain
ImaginaryVillain
Most of the wave of plugin devs seemed to focus on one/two massive plugins (since so much stuff has already been made). MV3D, UltraMode7, Particle Emitter (I remade my game's entire graphics with it) and Procedural Random Dungeon Generator are all impressive single plugins. As far as general plugin makers go; Ocram, Aesica and ct_bolt come to mind as people who have collections of plugins.
Tsukihime
Tsukihime
@Wavelength Those all sound like crazy projects. Haven't heard of mode 7 since the Ruby days where devs were building custom DLLs to hit those performance needs though in theory JS should be much easier given all the 3D libraries.

MV3D also looks pretty cool. Wonder if it works with the procedural generator

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so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
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Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.

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