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bgillisp
bgillisp
I made a lot of my buffs AOE actually for that reason. If they were single target they were very powerful (like 2x ATK next turn or something).
TheoAllen
TheoAllen
I put items solely for healing/recovering. I don't like the idea of using an item to maintain buff because it's limited. Even if it's also recovering hp. Because when the actor is already at full hp, it's a waste of an item as well.
TheoAllen
TheoAllen
I put buff as a skill because it lets you maintain the buff without the worry if you're going to run out of an item. It is less urgent than "heal right now or you will die in the next turn".
TheoAllen
TheoAllen
Maybe your priority is backward. Maybe it should be "what if healing item also gives buff?".

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BCj
Working on Escalia again, feels good. Have this overwhelming urge to map as well, but need to get some extra tiles commissioned first :D
Lee Sang wrote on Bandito's profile.
Hi, I've just tried your plugin "Game is Active" and when I tested it on Android, it gave me an error, something about "Cannot read property 'underfined' of underfined.
With my project, I want the player to have access to all the tools they need to get from New Game to Credits as soon as possible; I want the player's progress to only be impeded by the player not knowing how to use the tools the game provides.
Just a little close up shot...
w2xZocX.jpg
finally drew the last member of "team outcast" for my game. since my game has a lot fighting game elements in it, there's bosses in teams of three like King of Fighters.

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