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Dororo
Dororo
Maybe I'm the only one to tell, but I'll lower the battlers y anchor near the lower edge. It's hard to tell what square they occupy, the head or the feet one. They also somehow conflict the topdown perspective.
Tsukihime
Tsukihime
@Dororo Hmm, that makes sense to have the sprite near the lower edge. I thought having it in the center would work, but I suppose with top-down it's a bit weird. I'll move them around for future videos.
Wavelength
Wavelength
Flock of chickens!!!

The system looks like it's coming along beautifully.

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so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.

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