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Same to be honest.

The only thing that is kind of a bummer is that they removed sheet-based animations entirely. You will either have to use efekseer or work your way around somehow to be able to use animation sheets after all. Don't get me wrong, I think the 3D animations look awesome, but I don't want to rely on efekseer entirely to create every effect in my game.
I concur on the animations. Trying the sample game, the animations really clash with the sheet-based animations of the player party battlers, for instance. It doesn't look right to me at all. I suspect my first plugin will probably have to be a graphical interface for sheet-based animations, because I know I'll want to use that in my own games.
I'll also experiment with "faking" effekseer animations to have lower framerates (and pixel scaling) to see if that could work as well, and might go that route depending on outcome.
I think though that it has changed for a good reason. I mean, the effects system was not good enough, or maybe they couldn't figure out how to optimize it, roast intended, but in any case, it is a good move nonetheless. What makes me happy is that it seems that it will perform nicely.

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