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ImaginaryVillain
ImaginaryVillain
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idk about spriter. some dude on reddit was saying something about that too lol. with regards to dragonbones on the map. Thats super easy. its just a case of not drawing the trashy character sprite, and then adding a new child sprite onto the character sprite (in place of the removed trash)
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ha, just realized hue is defined twice there :D
its all good - wip still :p
ImaginaryVillain
ImaginaryVillain
Ah okay, super similar to just drawing a PIXI sprite, nice! Thanks! Maybe I'll animate with that, it's that or I'll look into PIXI spritesheets. I want to replace QSprite so I'm not reliant on the tilemap at all for anything. :LZSexcite: Also er... if I do switch to MZ I won't need to port it. :LZSwink:
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Not having to port things is always good! :D
ImaginaryVillain
ImaginaryVillain
Also... If you never extend any of MV/MZ's default stuff and just go around it, you never have to worry about opening the VS Pandora compatibility box. :LZSwink: Since I almost never extended any of MV's dumpster fire extremely polished code, all of the plugins I wrote for my game worked with exactly zero changes. Which by proxy makes them ignore the VS cabal non-scary people's plugins. :LZSexcite:
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Honestly. Didn't sleep for a day. ONCE
Hi! I've been working on some character sprites for my pirate themed game.
Still somewhat new to pixel art, so feedback or inputs would be appreciated ^^
TRIVIA: I love Japanese food and culture! I've never been to Japan, but someday I'm going to go to Tokyo and do some touring, including Disneyland Tokyo and DisneySea! And I even prepared myself for earthquake safety.
The virus really doesn't want us to do this GameJam. v .v' Even if we don't meet the deadline because of it, still plan on making it a game we'll release.
Has anybody else noticed in the freebie Sci-fi tilesets that they have a hologram of Cybertron from Transformers?

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