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ImaginaryVillain
Dalph
Dalph
When we will be able to fry our brains with your game? Not gonna lie, I'm curious to see how you handled the randomization.
ImaginaryVillain
ImaginaryVillain
That's a good question. Not going to lie between 50-60 hour work weeks, dangerous levels of toxic air, and apparently need to constantly beat MV into shape (since this game is normally not possible on it)... I'm a bit behind schedule. I hope to have something for people to at least mess with by the end of October. I'm certain it won't be a full fledged demo, just some kind of prototype.
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ImaginaryVillain
ImaginaryVillain
But at least it should provide people proof that it's real, and that I have no social life whatsoever. :kaoswt: I have no ETA on a full demo since I'm still arguing with myself on the exact way I want the gameplay and story to pan out. Still at least people can see the bugs I'm still trying to squash and see if blows their computers up or something... JS really is like the worst language for game design. :LZSwink:
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I think I've created a monster.
...and I love it. <3
Today represents my one year anniversary of throwing out the tile map. :LZSexcite: One year ago my game looked like...


And now for those that don't know, it looks like..


What a year, what a year indeed. RIP Tile Map, nobody misses you. :LZSwink:
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